As any significant prize-giving event approaches, one notices an outcry to include fresh award types to recognize underappreciated efforts and delight the spirits of enthusiasts who have specialized interests.
Another commentator made the case supporting a scary games classification. It would be amazing. So would board games, representing a passionate advocate's mission. Yet I need to apologize in advance for pushing forward because like all blinkered fanatics, I have a cast-iron argument backing this proposal stands as crucial and important of all. This is the request: There should be a classification for brain-teasing titles.
Organizing Gaming Categories
Organizing artistic expressions isn't exact; it remains highly personal, and inevitably spark debates resulting in unclear classifications. There’s a reason cinema institutions don’t do it. But it is an essential concession in the world of gaming, which are so diverse they hardly constitute as a single art form.
For the full spectrum of gaming accomplishments to gain proper attention, and to ensure all game types to compete fairly, genre categories are essential.
Current Gaming Award Categories
Leading game ceremonies offer these genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these six categories successfully include a lot of ground, and you can find room for numerous titles.
Not so for brain-teasing titles. There’s simply nowhere to put them. Examine these examples from recent excellent titles, showing diverse approaches: the architectural riddles of one title, intense tile-matching of another game, engaging interpersonal challenges of a third title. Where could they possibly go between these six categories? Simply put, no category fits.
The Representation Problem
Many instances occur outstanding logic titles released every year that have no home at major award shows, if they accidentally match for categories like Handheld titles, Virtual reality experiences, and the highly challenging independent game categories.
- An iconic brain-teaser wasn’t nominated in any category that year
- Another imaginative release missed out during that ceremony
- A beloved organization game got ignored that year
- Just some logic titles barely qualified for niche award types
Value of Brain-Teasers
These are often compact experiences, however the design in brain-teasers holds tremendous importance. Well-known matching games count as most engaged experiences worldwide continuing this trend for an extended period.
The legendary block-stacking game competes with popular creative games claiming status as most purchased experience; it’s also in the running for best game of all time. Logic titles represent cornerstones for gaming as medium, and engaging with almost every other genre.
Proposal and Rationale
Logic titles wouldn't face such difficulty. It would be easy to populate a field of five with fascinating, diverse, deserving games each ceremony simply — or rather, with difficulty, since numerous excellent so many good games out.
Restating the point, these are games lacking appropriate categories in important events. Logic title developers function at the challenging frontier of video game design, producing among most fundamental forms of gaming itself. Just like cinema stunt performers, they merit acknowledgment. We shouldn't delay generations.